#Gaming
I fell in love with video games at a very young age. My interest in coding didn't start until a chance game of Call of Duty Modern Warfare 2 (2009). With modded lobbies, I was always so interested in how I could do that.
But then it was, "well, how do they work?".
It wasn't until I got my own RGH Xbox 360 console, that I decided to look into these things. I began learning C# on my own, watching tutorials and looking at random source code on Github.
#What is GSC
At first I was just making basic WinForms tools in C#, nothing serious, mostly UI experiments. Eventually I learned about GSC. A scripting language used in Call of Duty, following the syntax of C#. I was really invested in GSC and how fun it was to use.






One of the last GSC menu projects I worked on before moving on. 🥲
#Exploring Unity
After that I moved into Unity. It was the first time I could build mods in a more structured way. Once I had a base, I could port it between games pretty easily.

Bypassing protected servers in Bean Battles.

Glowing enemy chams in GTFO.

Entity chams in COMPOUND VR.
#Building NautaExternal
After a while, I got back into C# with a bigger project, NautaExternal. It was meant to be a full modding tool in one place.
It originally started in WPF, but I eventually rebuilt it in WinUI from the ground up.
The main goal was:
- Black Ops III support
- GSC compiler & injector
From there, the plan was to expand into more games over time. But once the core features were done and NautaExternal was released, things started to slow down.
Each small little detail sounded simple on paper, but turned into a huge workload. After reworking on the project for over 2 years, it just wasn't fun anymore.
I got burned out.
#Enough for now
There's a lot more I could get into, but this already covers a lot of it. If you're curious, here's a few places where I've uploaded my smaller projects: